遊戲設計

收集網路上有關遊戲設計的議題。
小提示: 要快速找到需要的書籤嗎?點左側分類,畫面會先出現該分類下相關的標籤雲。再點標籤之後,即會幫你精準找到「分類」+「標籤」交集過後的書籤。也可以用下方功能列中之收推、討論或熱門等方式加以排序喔
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1015870

CrazyLion 收藏於 2008/05/28

Last week was really full of hard work for us. The response to Smashing Texture Contest was impressive and overwhelming. We have received over 740 e-mails from over 600 participants, resulting in far more than 2000 photos. The result, however, is not just literally zillion of textures, but truly brilliant textures you can use in your private and professional projects for free. Thanks to all participants — without Smashing readers this texture gallery wouldn’t be possible.

  • Tag-round 標籤: 素材
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完整
2008/05/28
1012008

CrazyLion 收藏於 2008/05/17

Insomniac Games is an independent videogame developer that has released award-winning hits the PlayStation family of consoles for 14 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 25 million copies worldwide and have won dozens of awards. Insomniac released Resistance: Fall of Man in 2006, a gritty first-person shooter and PlayStation 3 launch title. Ratchet & Clank Future: Tools of Destruction, the latest intergalactic adventure for the famed duo was released exclusively for the PlayStation 3 in 2007. We are currently working on the first third-generation PlayStation 3 title, Resistance 2, which features 60-player online competitive play, an 8-player online co-op campaign and a full single-player campaign.

完整
2008/05/17
987225

1. 先學會C語言。 不少人問過我,該如何學習遊戲程式設計,我都會建議他們先從C語言開始學起。 因為這實在是遊戲程式領域中,基礎的基礎! 或者,也有少數人早已先學習過其他語言,如HTML, Visual Basic, C#等等,那則更好, 無論如何,至少你已先有程式的概念,恭喜你將能更快的學會C語言! 學任何語言其實也都是萬變不離其宗,道理都是一樣的! 只要你學會一種程式語言,以後要再學其他語言,絕對沒問題! 我認為,學習C語言語法最重要的是函式(Function),結構(Structure)和指標(Pointer)! (我這裡強調的只是語法,還不是應用) 遊戲程式其實只是一堆資料結構和操作邏輯的結合。 函式就是操作邏輯。(例如角色的攻擊流程判定 / 死亡流程判定等) 結構就是資料群組。(例如角色的HP / MP等) 而指標是啥呢?這就又點複雜,又會常常讓人搞混的神兵利器! 簡單說就是...能操作和存取記憶體的東西。 詳細的說明...你還是去看書會比較清楚吧。 總之,指標學熟了,你才算學會C語言語法喔。 我以前學習時,也是被指標搞得頭昏腦脹,但是書上又說超重要, 我就一直看一直看,一直去瞭解他的特性,還特別為了學熟指標, 去買了一本Turbo C進階的書,裡面就有詳細介紹指標的概念,複雜應用和特殊應用! 指標的學習重點又細分為: [1]指標     long *p; [2]指標的指標  long **pp; [3]指標陣列   long *pointer_array[ 10 ]; [4]陣列指標   long (*array_pointer)[ 10 ]; [5]函式指標   void (*func_pointer)( long a, long b ); [6]函式指標陣列 void (*func_pointer_array[ 10 ])( long a, long b ); 這些都要徹底理解喔~ 然後我也做過了很多的C語言練習,藉此測驗我的學習程度。 例如製作DOS環境下的井字遊戲,問答遊戲,地圖捲動迷宮,檔案資料庫等等。 而比較有趣的就是地圖捲動迷宮, 顧名思義就是用那些ASCII字符和陣列來做一個迷宮, 重點是他能捲動畫面,當時我可覺得很棒呢! 因為這樣就像是模擬RPG裡面的地圖和人物移動啦~

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完整
2008/05/02
987071

CrazyLion 收藏於 2008/05/02

Core Techniques and Algorithms in Game Programming

完整
2008/05/02
986568

此路徑搜尋演算法是採用漩渦式的探測,每次尋路時都盡量向終點移動, 每移動一格,都會將移動路徑用數字紀錄在一個虛擬地圖內。 (此虛擬地圖可以自行設定大小,能決定尋路的遠近喔) 若是遇到死路,則開始從走過的路倒退,直到找到新路徑出現。 若是已找到的路徑超過512格,則判定為無路,不再搜尋。 若是虛擬地圖設太小而終點太遠,則判定為無路,不再搜尋。 所以將虛擬地圖設大,可以找到更遠的終點, 但是也更花搜尋時間和虛擬地圖記憶體。 若是順利找到了終點,則開始進行路線最佳化。 最佳化原理是,用路線的每一格編號來進行判斷,編號越大的, 有可能會是最短路線。(但不保證是) 例如現在這格編號是1,然後再開始搜尋該鄰近8格, 如果編號大於1,則先紀錄起來,直到鄰近8格都檢查過。。。 假設如果最後找到最大的編號是10,則會將路線的2~9編號格剃除, 而路線編號就會是1,10,11,12,13。。。

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完整
2008/05/01
985369

繼程式初探篇說的,要學好C++後, 我現在就將我以前寫給朋友的遊戲框架事件驅動概念的範例,分享給大家! 而這是需要善用多型和虛擬喔! 遊戲框架是什麼呢?就是能夠將複雜的程式邏輯,規劃限制在容易理解的設計範圍中! 當你程式碼越寫越多越大時,就會體現出遊戲框架的重要性! 就像...如果你有一萬本書,你是否該買些書櫃並好好的規劃如何放置,對吧! 如果隨便亂丟...而又要找一本書時,這還找的到嗎? 以下只節錄程式碼中的重點部份!

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完整
2008/04/28
974664

CrazyLion 收藏於 2008/04/11

完整
2008/04/11
974663

CrazyLion 收藏於 2008/04/11

完整
2008/04/11
970175

CrazyLion 收藏於 2008/04/03

Zero Gear is being created by two people. One artist and one programmer. That is not entirely true however. We are making use of many, many tools to help us create this game. These tools have large communities of people creating them. I wanted to give some credit to these people and also just show how we are doing this so others might see how they can speed up their development with free tools.

一些遊戲相關套件庫的整理

完整
2008/04/03
960616

CrazyLion 收藏於 2008/03/17

Welcome to Panda3D! Panda3D is a 3D engine: a library of subroutines for 3D rendering and game development. If you'd like to know more about what it can do, examine the screenshots and feature list. Panda3D is free for any purpose, even commercial development. Go ahead and download it here. To learn Panda3D, you can read the tutorial sections of the manual, or you can just dive into the code of the sample programs. If you get stuck, ask for help on the forums. They're very active, and people are always willing to help.

完整
2008/03/17
149579

bootleq 收藏於 2008/03/17

  • Tag-round 標籤: 遊戲
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完整
2008/03/17
267124

bootleq 收藏於 2008/03/16

用途にかかわらず無断使用 OK 商用利用 OK 改造 OK 同一ライセンスの下で再配布 OK

完整
2008/03/16
949090

BANANA GUTS 收藏於 2008/02/26

Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat.

完整
2008/02/26
935902

CrazyLion 收藏於 2008/02/02

玩游戏,做游戏,我们提供独立游戏相关的中文资讯

  • Tag-round 標籤: game
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完整
2008/02/02
935001

CrazyLion 收藏於 2008/02/01

遊戲開發‧遊戲程式‧遊戲設計

遊戲設計者的部落格

完整
2008/02/01
903985

CrazyLion 收藏於 2007/12/16

Scott Porter made a popular library for creating Javascript Games, called the Javascript Gamelib. It provided relatively simple routines for animation, sprites, collision detection and control. It meant games programmers could concentrate on designing games for websites instead of spending time rewriting the basic building blocks. Unfortunately, Scott's site at www.javascript-games.org has been discontinued. I'm making the Javascript Gamelib available here under the terms of the GNU Library General Public Licence, under which Scott released his work.

javascript game lib

完整
2007/12/16
233801

CrazyLion 收藏於 2007/12/13

完整
2007/12/13
399707

Yagov 收藏於 2007/12/02

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完整
2007/12/02
805429

大寶ㄦ 收藏於 2007/12/02

  • Tag-round 標籤: 遊戲
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完整
2007/12/02
889778

大寶ㄦ 收藏於 2007/12/02

國內遊戲軟體產業正興起一股合作風!繼華義日前推出新作「台客麻將」與遊戲橘子跨平台合作,智冠(5478)、大宇資(6111)昨日宣佈將攜手合作,由智冠子公司遊戲新幹線負責營運大宇資自製、研發的免費線上遊戲「仙劍online」。大宇資指出,大宇資將完全轉型為自製研發公司,藉由與智冠合作希望能創造加乘效果。

  • Tag-round 標籤: 商業
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完整
2007/12/02
865925

CrazyLion 收藏於 2007/10/30

A new study performed by mobile gaming company I-Play has found that casual online gamers are nearly twice as likely to play games on mobile phones compared to the average North American.

一個由I-Play手機遊戲公司所進行的新的研究發現線上休閒遊戲玩家與一般北美民眾相比有更大的機率喜歡手機遊戲。 這份研究收集了來四面八方1000位成年休閒遊戲玩家的意見。根據I-Play的報告指出有38%的休閒遊戲玩家也在玩手機遊戲,這結果比業界所調查的20.5%更加樂觀。這份報告同樣指出有45%的玩家反應如果他們喜愛的休閒遊戲有出在手機上,那他們也會去玩手機遊戲。 這份研究收集了更多有關休閒遊戲玩家如何玩遊戲的資料。根據這份報告,66%的玩家每天都玩遊戲,而有22%的玩家每個禮拜會玩三次遊戲。I-Play 是休閒遊戲公司Oberon Media旗下的子公司。 I-Play公司的總裁 David Gosen 說: “線上休閒遊戲玩家遊玩的次數非常值得注意,而這個團體的玩家們比一般玩家更容易接受手機遊戲這個事實對這個產業有相當正面的鼓舞。這份調查呈現出了近半數的玩家有可能在手機上玩他們喜歡的線上遊戲,這也提供了這兩個產業彼此合作的機會。”

完整
2007/10/30
850146

CrazyLion 收藏於 2007/10/11

Free Sounds Database

Free Sounds Database

完整
2007/10/11
Image-not-available

CrazyLion 收藏於 2007/09/22

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn't do much of anything to change their experience. We're out to change all of that.

由 Raph Koster 所領軍製作的遊戲。這套遊戲允許你自己製作自己的虛擬世界(也可以說是MMO),然後開放給其他人進來遊玩(像是絕冬城之夜一樣吧.)。然後,你還可以把你的虛擬世界放在你部落格的側邊欄!!! 沒錯,這款遊戲全部是網頁的介面。根據網頁上的說法,目前可以支援到2.5D的感覺。有預計要做3D。你也可以在你的世界中,放入一扇門來連結到別人的世界(這就是超連結)。頗令人期待的。

完整
2007/09/22
834358

CrazyLion 收藏於 2007/09/21

Pop.Cosmo is a research team with the Games, Learning & Society Initiative at the University of Wisconsin-Madison that studies cognition & learning in the context of massively multiplayer online games (MMOs) or virtual worlds. Constance Steinkuehler is Principal Investigator. With the help of a generous grant from the MacArthur Foundation, we empirically investigate key literacy practices that constitute successful MMO gameplay (such as scientific literacy, computational literacy, and reciprocal apprenticeship) & how those literacy practices connect up with life and learning beyond the virtual worlds themselves. Then, based on this understanding, we develop after school instructional programs that leverage MMOs to get kids involved in what we see as core 21st century skills (that are often under-emphasized in classrooms). This is our research website and blog.

完整
2007/09/21
834355

CrazyLion 收藏於 2007/09/21

Games, Learning & Society Initiative at the University of Wisconsin-Madison

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2007/09/21
完整
2007/08/18
736383

CrazyLion 收藏於 2007/08/14

Welcome to the SFML official website. SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc. To know more about SFML, you can visit the features page.

完整
2007/08/14
459909

CrazyLion 收藏於 2007/07/28

Papervision3D Component v1.5 update notes: * New 1.5 Papervision3D engine - 40%+ faster than previous version * InteractiveScene3D is now default scene type * Interactive materials are now enabled via a new “interactive” boolean flag * Preloader events for collada preload * Error handler events for collada load errors * Auto-code generation - create new Class or code for timeline use * Create your own custom code templates * Scene Rotation option added to component - makes for quick mouse rotation of a collada scene * DisplayObject3D mouse events with Interactive materials being used

flash 的 3d 引擎

完整
2007/07/28
690445

CrazyLion 收藏於 2007/07/27

Videogames have come an awfully long way since the heady days of Pong and Pac Man all those years ago. If you think gaming is still just a few nerdy kids holed up in their bedrooms needing to get out more, prepare yourself for a shock. The videogame industry is now worth billions. The level of sophistication, both in terms of gameplay and graphics continues to grow at a phenomenal pace, and in many households they've overtaken TV as the entertainment of choice for winding down in the evening. The flipside, of course, is that videogame production is now serious business. While you may think being a videogame designer is just a day-long play-about, the truth is it's a very demanding, albeit very rewarding job...

一些遊戲設計者的訪談

完整
2007/07/27
671542

CrazyLion 收藏於 2007/07/19

share free sound effects and loops

免費的音效庫

完整
2007/07/19